Learn about some good practices around remote game dev as an indie, with the right set of tools and maintaining a healthy relationship with your team.
If you are familiar with my previous post (which was over a lifetime ago) when I shared a few insights on what makes the hyper-casuals click, you’d remember how I fantasized about something ...
Game Designers - here's what you can (probably) learn from hyper-casual games, no matter how much you hate seeing them on App Stores.
This might seem like a hate post but know that it's not. It's a post where I express how apps like MPL are promoting bad play practices.